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軟體工程(實踐者的研究方法英文精編版原書第9版)/經典原版書庫

  • 作者:(美)羅傑·S.普萊斯曼//布魯斯·R.馬克西姆|責編:姚蕾
  • 出版社:機械工業
  • ISBN:9787111690726
  • 出版日期:2021/09/01
  • 裝幀:平裝
  • 頁數:432
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內容大鋼
    本書是軟體工程領域的經典著作,自第1版出版至今,近40年來在軟體工程界產生了巨大而深遠的影響。第9版在繼承之前版本風格與優勢的基礎上,不僅更新了全書內容,而且優化了篇章結構。本書共四個部分,涵蓋軟體過程、建模、質量與安全、軟體項目管理等主題,對概念、原則、方法和工具的介紹細緻、清晰且實用。此外,書中還提供了豐富的擴展閱讀資源和網路資源。
    本版基於原書第9版進行改編,保留基本的軟體工程知識體系,刪除面向研究生的高級話題、面向專門化的軟體開發實踐的內容、面向軟體行業高級工程人員的參考內容、其他課程中應包含的知識和內容,從而更加適合作為高等院校電腦、軟體工程及相關專業本科生的軟體工程課程教材。

作者介紹
(美)羅傑·S.普萊斯曼//布魯斯·R.馬克西姆|責編:姚蕾

目錄
改編者序
Preface
Aboout the authors
  CHAPTER 1 SOFTWARE AND SOFTWARE ENGINEERING
    1.1  The Nature of Software
      1.1.1  Defining Software
      1.1.2  Software Application Domains
      1.1.3  Legacy Software
    1.2  Defining the Discipline
    1.3  The Software Process
      1.3.1  The Process Framework
      1.3.2  Umbrella Activities
      1.3.3  Process Adaptation
    1.4  Software Engineering Practice
      1.4.1  The Essence of Practice
      1.4.2  General Principles
    1.5  How It All Starts
    1.6  Summary
PART ONE THE SOFTWARE PROCESS
  CHAPTER 2 PROCESS MODELS
    2.1  A Generic Process Model
    2.2  Defining a Framework Activity
    2.3  Identifying a Task Set
    2.4  Prescriptive Process Models
      2.4.1  The Waterfall Model
      2.4.2  Prototyping Process Model
      2.4.3  Evolutionary Process Model
      2.4.4  Unified Process Model
    2.5  Product and Process
    2.6  Summary
  CHAPTER 3 AGILITY AND PROCESS
    3.1  What Is Agility
    3.2  Agility and the Cost of Change
    3.3  What Is an Agile Process
      3.3.1  Agility Principles
      3.3.2  The Politics of Agile Development
    3.4  Scrum
      3.4.1  Scrum Teams and Artifacts
      3.4.2  Sprint Planning Meeting
      3.4.3  Daily Scrum Meeting
      3.4.4  Sprint Review Meeting
      3.4.5  Sprint Retrospective
    3.5  Other Agile Frameworks
      3.5.1  The XP Framework
      3.5.2  Kanban
      3.5.3  DevOps
    3.6  Summary
  CHAPTER 4 RECOMMENDED PROCESS MODEL
    4.1  Requirements Definition
    4.2  Preliminary Architectural Design

    4.3  Resource Estimation
    4.4  First Prototype Construction
    4.5  Prototype Evaluation
    4.6  Go, -Go Decision
    4.7  Prototype Evolution
      4.7.1  New Prototype Scope
      4.7.2  Constructing New Prototypes
      4.7.3  Testing New Prototypes
    4.8  Prototype Release
    4.9  Maintain Release Software
    4.10  Summary
  CHAPTER 5 HUMAN ASPECTS OF SOFTWARE ENGINEERING
    5.1  Characteristics of a Software Engineer
    5.2  The Psychology of Software Engineering
    5.3  The Software Team
    5.4  Team Structures
    5.5  The Impact of Social Media
    5.6  Global Teams
    5.7  Summary
PART TWO MODELING
  CHAPTER 6 UNDERSTANDING REQUIREMENTS
    6.1  Requirements Engineering
      6.1.1  Inception
      6.1.2  Elicitation
      6.1.3  Elaboration
      6.1.4  Negotiation
      6.1.5  Specification
      6.1.6  Validation
      6.1.7  Requirements Management
    6.2  Establishing the Groundwork
      6.2.1  Identifying Stakeholders
      6.2.2  Recognizing Multiple Viewpoints
      6.2.3  Working Toward Collaboration
      6.2.4  Asking the First Questions
      6.2.5  nfunctional Requirements
      6.2.6  Traceability
  CHAPTER 7 REQUIREMENTS MODELING—A RECOMMENDED APPROACH
    7.1  Requirements Analysis
      7.1.1  Overall Objectives and Philosophy
      7.1.2  Analysis Rules of Thumb
      7.1.3  Requirements Modeling Principles
    7.2  Scenario-Based Modeling
      7.2.1  Actors and User Profiles
      7.2.2  Creating Use Cases
      7.2.3  Documenting Use Cases
    7.3  Class-Based Modeling
      7.3.1  Identifying Analysis Classes
      7.3.2  Defining Attributes and Operations
      7.3.3  UML Class Models
      7.3.4  Class-Responsibility-Collaborator Modeling

    7.4  Functional Modeling
      7.4.1  A Procedural View
      7.4.2  UML Sequence Diagrams
    7.5  Behavioral Modeling
      7.5.1  Identifying Events with the Use Case
      7.5.2  UML State Diagrams
      7.5.3  UML Activity Diagrams
    7.6  Summary
  HAPTER 8 DESIGN CONCEPTS
    8.1  Design Within the Contet of Software Engineering
    8.2  The Design Process
      8.2.1  Software Quality Guidelines and Attributes
      8.2.2  The Evolution of Software Design
    8.3  Design Concepts
      8.3.1  Abstraction
      8.3.2  Architecture
      8.3.3  Patterns
      8.3.4  Separation of Concerns
      8.3.5  Modularity
      8.3.6  Information Hiding
      8.3.7  Functional Independence
      8.3.8  Stepwise Renement
      8.3.9  Refactoring
      8.3.10  Design Classes
    8.4  The Design Model
      8.4.1  Design Modeling Principles
      8.4.2  Data Design Elements
      8.4.3  Architectural Design Elements
      8.4.4  Interface Design Elements
      8.4.5  Component-Level Design Elements
      8.4.6  Deployment-Level Design Elements
    8.5  Summary
  CHAPTER 9 ARCHITECTURAL DESIGN—A RECOMMENDED APPROACH
    9.1  Software Architecture
      9.1.1  What Is Architecture
      9.1.2  Why Is Architecture Important
      9.1.3  Architectural Descriptions
      9.1.4  Architectural Decisions
    9.2  Agility and Architecture
    9.3  Architectural Styles
      9.3.1  A Brief Taomy of Architectural Styles
      9.3.2  Architectural Patterns
      9.3.3  Organization and Refinement
    9.4  Architectural Considerations
    9.5  Architectural Decisions
    9.6  Architectural Design
      9.6.1  Representing the System in Contet
      9.6.2  Dening Archetypes
      9.6.3  Rening the Architecture into Components
      9.6.4  Describing Instantiations of the System

    9.7  Assessing Alternative Architectural Designs
      9.7.1  Architectural Reviews
      9.7.2  Pattern-Based Architecture Review
      9.7.3  Architecture Conformance Checking
    9.8  Summary
  CHAPTER 10 COMPONENT-LEVEL DESIGN
    10.1  What Is a Component
      10.1.1  An Object-Oriented View
      10.1.2  The Traditional View
      10.1.3  A Process-Related View
    10.2  Designing Class-Based Components
      10.2.1  Basic Design Principles
      10.2.2  Component-Level Design Guidelines
      10.2.3  Cohesion
      10.2.4  Coupling
    10.3  Conducting Component-Level Design
    10.4  Specialized Component-Level Design
    10.5  Component Refactoring
    10.6  Summary
  CHAPTER 11 USER EXPERIENCE DESIGN
    11.1  User Eperience Design Elements
      11.1.1  Information Architecture
      11.1.2  User Interaction Design
      11.1.3  Usability Engineering
      11.1.4  Visual Design
PART THREE QUALITY AND SECURITY
  CHAPTER 12 QUALITY CONCEPTS
    12.1  What Is Quality
    12.2  Software Quality
      12.2.1  Quality Factors
      12.2.2  Qualitative Quality Assessment
      12.2.3  Quantitative Quality Assessment
    12.3  The Software Quality Dilemma
      12.3.1  「Good Eugh」 Software
  12.3.2 The Cost of Quality 24912.3.3 Risks
      12.3.4  Negligence and Liability
      12.3.5  The Impact of Management Actions
    12.4  Achieving Software Quality
      12.4.1  Software Engineering Methods
      12.4.2  Project Management Techniques
      12.4.3  Quality Control
      12.4.4  Quality Assurance
    12.5  Summary
  CAPTER 13 REVIEWS—A RECOMMENDED APPROACH
    13.1  Cost Impact of Software Defects
    13.2  Defect Amplication and Removal
    13.3  Review Metrics and Their Use
    13.4  Criteria for Types of Reviews
    13.5  Informal Reviews
    13.6  Formal Technical Reviews

      13.6.1  The Review Meeting
      13.6.2  Review Reporting and Record Keeping
      13.6.3  Review Guidelines
    13.7  Postmortem Evaluations
    13.8  Agile Reviews
    13.9  Summary
  CHAPTER 14 SOFTWARE QUALITY ASSURANCE
    14.1  Background Issues
    14.2  Elements of Software Quality Assurance
    14.3  SQA Processes and Product Characteristics
    14.4  SQA Tasks, Goals, and Metrics
      14.4.1  SQA Tasks
      14.4.2  Goals, Attributes, and Metrics
        14.5 27914.5.1  A Generic Eample
      14.5.2  Si Sigma for Software Engineering
    14.6  The ISO 9000 Quality Standards
    14.7  The SQA Plan
    14.8  Summary
  CHAPTER 15 SOFTWARE TESTING—COMPONENT LEVEL
    15.1  A Strategic Approach to Software Testing
      15.1.1  Verication and Validation
      15.1.2  Organizing for Software Testing
      15.1.3  The Big Picture
      15.1.4  Criteria for 「Done」
    15.2  Planning and Recordkeeping
      15.2.1  Role of Scaolding
      15.2.2  Cost-Eective Testing
    15.3  Test-Case Design
      15.3.1  Requirements and Use Cases
      15.3.2  Traceability
    15.4  White-Bo Testing
      15.4.1  Basis Path Testing
      15.4.2  Control Structure Testing
    15.5  300Black-Bo Testing
      15.5.1  Interface Testing
      15.5.2  Equivalence Partitioning
      15.5.3  Boundary Value Analysis
    15.6  Object-Oriented Testing
      15.6.1  Class Testing
      15.6.2  Behavioral Testing
    15.7  Summary
  CHAPTER 16 SOFTWARE TESTING—INTEGRATION LEVEL
    16.1  Software Testing Fundamentals
      16.1.1  Black-Bo Testing
      16.1.2  White-Bo Testing
    16.2  Integration Testing
      16.2.1  Top-Down Integration
      16.2.2  Bottom-Up Integration
      16.2.3  Continuous Integration
      16.2.4  Integration Test Work Products

    16.3  Artificial Intelligence and Regression Testing
    16.4  Integration Testing in the OO Contet
      16.4.1  Fault-Based Test-Case Design
      16.4.2  Scenario-Based Test-Case Design
    16.5  Validation Testing
    16.6  Summary
  CHAPTER 17 SOFTWARE CONFIGURATION MANAGEMENT
    17.1  Software Conguration Management
      17.1.1  An SCM Scenario
      17.1.2  Elements of a Conguration Management System
      17.1.3  Baselines
      17.1.4  Software Conguration Items
      17.1.5  Management of Dependencies and Changes
    17.2  The SCM Repository
      17.2.1  General Features and Content
      17.2.2  SCM Features
    17.3  Version Control Systems
    17.4  Continuous Integration
    17.5  The Change Management Process
      17.5.1  Change Control
      17.5.2  Impact Management
      17.5.3  Conguration Audit
      17.5.4  Status Reporting
    17.6  Summary
  HAPTER 18 SOFTWARE METRICS AND ANALYTICS
    18.1  Software Measurement
      18.1.1  Measures, Metrics, and Indicators
      18.1.2  Attributes of Eective Software Metrics
    18.2  Software Analytics
    18.3  Product Metrics
      18.3.1  Metrics for the Requirements Model
      18.3.2  Design Metrics for Conventional Software
      18.3.3  Design Metrics for Object-Oriented Software
      18.3.4  User Interface Design Metrics
      18.3.5  Metrics for Source Code
    18.4  Process and Project Metrics
    18.5  Software Metrics
    18.6  Metrics for Software Quality
    18.7  Summary
PART FOUR MANAGING SOFTWARE PROJECTS
  CHAPTER 19 PROJECT MANAGEMENT CONCEPTS
    19.1  The Management Spectrum
      19.1.1  The People
      19.1.2  The Product
      19.1.3  The Process
      19.1.4  The Project
    19.2  People
      19.2.1  The Stakeholders
      19.2.2  Team Leaders
      19.2.3  The Software Team

      19.2.4  Coordination and Communications Issues
    19.3  Product
      19.3.1  Software Scope
      19.3.2  Problem Decomposition
    19.4  Process
      19.4.1  Melding the Product and the Process
      19.4.2  Process Decomposition
    19.5  Project
    19.6  The W5HH Principle
    19.7  Critical Practices
    19.8  Summary
  CHAPTER 20 CREATING A VIABLE SOFTWARE PLAN
    20.1  Comments on Estimation
    20.2  The Project Planning Process
    20.3  Software Scope and Feasibility
    20.4  Resources
      20.4.1  uman Resources
      20.4.2  Reusable Software Resources
      20.4.3  Environmental Resources
    20.5  Project Scheduling
      20.5.1  Basic Principles
      20.5.2  The Relationship Between People and Eort
    20.6  Defining a Project Task Set
      20.6.1  A Task Set Eample
      20.6.2  efnement of Major Tasks
    20.7  Defning a Task Network
    20.8  Scheduling
      20.8.1  Time-Line Charts
      20.8.2  racking the Schedule
    20.9  Summary
  CHAPTER 21 RISK MANAGEMENT
    21.1  Reactive Versus Proactive Risk Strategies
    21.2  Software Risks
    21.3  Risk Identication
      21.3.1  Assessing Overall Project Risk
      21.3.2  Risk Components and Drivers
    21.4  Risk Projection
      21.4.1  Developing a Risk Table
      21.4.2  Assessing Risk Impact
    21.5  Risk Renement
    21.6  Risk Mitigation, Monitoring, and Management
    21.7  The RMMM Plan
    21.8  Summary
  CHAPTER 22 A STRATEGY FOR SOFTWARE SUPPORT
    22.1  Software Support
    22.2  Software Maintenance
    22.3  Proactive Software Support
      22.3.1  Use of Software Analytics
      22.3.2  Role of Social Media
      22.3.3  Cost of Support

    22.4  Refactoring
      22.4.1  Data Refactoring
      22.4.2  Code Refactoring
      22.4.3  Architecture Refactoring
    22.5  Software Evolution
      22.5.1  Inventory Analysis
      22.5.2  Document Restructuring
      22.5.3  Reverse Engineering
      22.5.4  Code Refactoring
      22.5.5  Data Refactoring
      22.5.6  Forward Engineering
    22.6  Summary
Online Resources
APPENDIX 1  An Introduction to UML
REFERENCES

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