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電腦組成與設計(硬體軟體介面英文版原書第5版RISC-V版)/經典原版書庫

  • 作者:(美)戴維·A.帕特森//約翰·L.亨尼斯
  • 出版社:機械工業
  • ISBN:9787111631118
  • 出版日期:2019/07/01
  • 裝幀:平裝
  • 頁數:565
人民幣:RMB 229 元      售價:
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內容大鋼
    本書由2017年圖靈獎得主Patterson和Hennessy共同撰寫,是電腦體系結構領域的經典教材,強調軟硬體協同設計及其對性能的影響。本書採用RISC-V體系結構, 講解硬體技術、彙編語言、電腦算術運算、流水線、存儲器層次結構以及I/O的基本原理。新內容涵蓋平板電腦、雲基礎設施、ARM(移動計算設備)以及x86(雲計算)體系結構,新實例包括Intel Core i7、ARM Cortex-A53以及NVIDIA Fermi GPU。本書適合作為高等院校電腦專業的教材,也適合廣大專業技術人員參考。

作者介紹
(美)戴維·A.帕特森//約翰·L.亨尼斯

目錄
CHAPTERS
  1  Computer Abstractions and Technology
    1.1  Introduction
    1.2  Eight Great Ideas in Computer Architecture
    1.3  Below Your Program
    1.4  Under the Covers
    1.5  Technologies for Building Processors and Memory
    1.6  Performance
    1.7  The Power Wall
    1.8  The Sea Change: The Switch from Uniprocessors to Multiprocessors
    1.9  Real Stuff: Benchmarking the Intel Core i7
    1.10  Fallacies and Pitfalls
    1.11  Concluding Remarks
    1.12  Historical Perspective and Further Reading
    1.13  Exercises
  2  Instructions: Language of the Computer
    2.1  Introduction
    2.2  Operations of the Computer Hardware
    2.3  Operands of the Computer Hardware
    2.4  Signed and Unsigned Numbers
    2.5  Representing Instructions in the Computer
    2.6  Logical Operations
    2.7  Instructions for Making Decisions
    2.8  Supporting Procedures in Computer Hardware
    2.9  Communicating with People
    2.10  RISC-V Addressing for Wide Immediates and Addresses
    2.11  Parallelism and Instructions: Synchronization
    2.12  Translating and Starting a Program
    2.13  A C Sort Example to Put it All Together
    2.14  Arrays versus Pointers
    2.15  Advanced Material: Compiling C and Interpreting lava
    2.16  Real Stuff: MIPS Instructions
    2.17  Real Stuff: x86 Instructions
    2.18  Real Stuff: The Rest of the RISC-V Instruction Set
    2.19  Fallacies and Pitfalls
    2.20  Concluding Remarks
    2.21  Historical Perspective and Further Reading
    2.22  Exercises
  3  Arithmetic for Computers
    3.1  Introduction
    3.2  Addition and Subtraction
    3.3  Multiplication
    3.4  Division
    3.5  Floating Point
    3.6  Parallelism and Computer Arithmetic: Subword Parallelism
    3.7  Real Stuff: Streaming SIMD Extensions and Advanced Vector Extensions in x86
    3.8  Going Faster: Subword Parallelism and Matrix Multiply
    3.9  Fallacies and Pitfalls
    3.10  Concluding Remarks
    3.11  Historical Perspective and Further Reading

    3.12  Exercises
  4  The Processor
    4.1  Introduction
    4.2  Logic Design Conventions
    4.3  Building a Datapath
    4.4  A Simple Implementation Scheme
    4.5  An Overview of Pipelining
    4.6  Pipelined Datapath and Control
    4.7  Data Hazards: Forwarding versus Stalling
    4.8  Control Hazards
    4.9  Exceptions
    4.10  Parallelism via Instructions
    4.11  Real Stuff: The ARM Cortex-A53 and Intel Core i7 Pipelines
    4.12  Going Faster: Instruction-Level Parallelism and Matrix Multiply
    4.13  Advanced Topic: An Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations
    4.14  Fallacies and Pitfalls
    4.15  Concluding Remarks
    4.16  Historical Perspective and Further Reading
    4.17  Exercises
  5  Large and Fast: Exploiting Memory Hierarchy
    5.1  Introduction
    5.2  Memory Technologies
    5.3  The Basics of Caches
    5.4  Measuring and Improving Cache Performance
    5.5  Dependable Memory Hierarchy
    5.6  Virtual Machines
    5.7  Virtual Memory
    5.8  A Common Framework for Memory Hierarchy
    5.9  Using a Finite-State Machine to Control a Simple Cache
    5.10  Parallelism and Memory Hierarchy: Cache Coherence
    5.11  Parallelism and Memory Hierarchy: Redundant Arrays ot Inexpensive Disks
    5.12  Advanced Material: Implementing Cache Controllers
    5.13  Real Stuff: The ARM Cortex-A53 and Intel Core i7 Memory Hierarchies
    5.14  Real Stuff: The Rest of the RISC-V System and Special Instructions
    5.15  Going Faster: Cache Blocking and Matrix Multiply
    5.16  Fallacies and Pitfalls
    5.17  Concluding Remarks
    5.18  Historical Perspective and Further Reading
    5.19  Exercises
  6  Parallel Processors from Client to Cloud
    6.1  Introduction
    6.2  The Difficulty of Creating Parallel Processing Programs
    6.3  SISD, MIMD, SIMD, SPMD, and Vector
    6.4  Hardware Multithreading
    6.5  Multicore and Other Shared Memory Multiprocessors
    6.6  Introduction to Graphics Processing Units
    6.7  Clusters, Warehouse Scale Computers, and Other Message-Passing Multiprocessors
    6.8  Introduction to Multiprocessor Network Topologies
    6.9  Communicating to the Outside World: Cluster Networking
    6.10  Multiprocessor Benchmarks and Performance Models

    6.11  Real Stuff: Benchmarking and Rooflines of the Intel Core i7 960 and the NVIDIA Tesla GPU
    6.12  Going Faster: Multiple Processors and Matrix Multiply
    6.13  Fallacies and Pitfalls
    6.14  Concluding Remarks
    6.15  Historical Perspective and Further Reading
    6.16  Exercises
APPENDIX
  A  The Basics of Logic Design
    A.1  Introduction
    A.2  Gates, Truth Tables, and Logic Equations
    A.3  Combinational Logic
    A.4  Using a Hardware Description Language
    A.5  Constructing a Basic Arithmetic Logic Unit
    A.6  Faster Addition: Carry Lookahead
    A.7  Clocks
    A.8  Memory Elements: Flip-Flops, Latches, and Registers
    A.9  Memory Elements: SRAMs and DRAMs
    A.10  Finite-State Machines
    A.11  Timing Methodologies
    A.12  Field Programmable Devices
    A.13  Concluding Remarks
    A.14  Exercises
    Index  I-1
ONLINE  CONTENT
  B  Graphics and Computing GPUs
    B.1  Introduction
    B.2  GPU System Architectures
    B.3  Programming GPUs
    B.4  Multithreaded Mtfltiprocessor Architecture
    B.5  Parallel Memory System
    B.6  Floating Point Arithmetic
    B.7  Real Stuff: The NVIDIA GeForce 8800
    B.8  Real Stuff: Mapping Applications to GPUs
    B.9  Fallacies and Pitfalls
    B.10  Concluding Remarks
    B.11  Historical Perspective and Further Reading
  C  Mapping Control to Hardware
    C.1  Introduction
    C.2  Implementing Combinational Control Units
    C.3  Implementing Finite-State Machine Control
    C.4  Implementing the Next-State Function with a Sequencer
    C.5  Translating a Microprogram to Hardware
    C.6  Concluding Remarks
    C.7  Exercises
  D  A Survey of RISC Architectures for Desktop, Server,and Embedded Computers
    D.1  Introduction
    D.2  Addressing Modes and Instruction Formats
    D.3  Instructions: the MIPS Core Subset
    D.4  Instructions: Multimedia Extensions of the Desktop/Server RISCs
    D.5  Instructions: Digital Signal-Processing Extensions of the Embedded RISCs

    D.6  Instructions: Common Extensions to MIPS Core
    D.7  Instructions Unique to MIPS-64
    D.8  Instructions Unique to Alpha
    D.9  Instructions Unique to SPARC v9
    D.10  Instructions Unique to PowerPC
    D.11  Instructions Unique to PA-RISC 2.0
    D.12  Instructions Unique to ARM
    D.13  Instructions Unique to Thumb
    D.14  Instructions Unique to SuperH
    D.15  Instructions Unique to M32R
    D.16  Instructions Unique to MIPS-16
    D.17  Concluding Remarks
Glossary
Further Reading

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