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Unity移動遊戲開發(影印版)(英文版)

  • 作者:(美)喬恩·曼寧//帕里斯·巴特菲爾德
  • 出版社:東南大學
  • ISBN:9787564175276
  • 出版日期:2018/02/01
  • 裝幀:平裝
  • 頁數:445
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內容大鋼
    你想開發移動遊戲,但缺乏相關經驗?沒問題。喬恩·曼寧、帕里斯·巴特菲爾德著的《Unity移動遊戲開發(影印版)(英文版)》將教你如何運用Unity遊戲引擎,為iOS和Android設備創建漂亮互動的內容。本書提供了自頂向下的Unity特性概覽,通過具體的、以項目為導向的指引,幫助你將它們用於真實的遊戲場景。完成本書整個課程之後,你將學會如何從頭打造能吸引和愉悅玩家的2D/3D遊戲。只要具備基礎編程技能,就可以準備開始工作。

作者介紹
(美)喬恩·曼寧//帕里斯·巴特菲爾德

目錄
Preface
Part I.The Basics of Unity
  1. Introducing Unity
    Hello, Book
    Hello, Unity
  2. A Tour of Unity
    The Editor
    The Scene View
    The Hierarchy
    The Project View
    The Inspector
    The Game View
    Wrapping Up
  3. Scripting in Unity
    A Crash Course in C#
    Mono and Unity
    Game Objects, Components, and Scripts
    Important Methods
    Coroutines
    Creating and Destroying Objects
    Attributes
    Time in Scripts
    Logging to the Console
    Wrapping Up
Part II.  Building a 2D Game: Gnome on a Rope
  4. Getting Started Building the Game
    Game Design
    Creating the Project and Importing Assets
    Creating the Gnome
    Rope
    Wrapping Up
  5. Preparing for Gameplay
    Input
    Setting Up the Gnomes Code
    Setting Up the Game Manager
    Preparing the Scene
    Wrapping Up
  6. Building Gameplay with Traps and Objectives
    Simple Traps
    Treasure and Exit
    Adding a Background
    Wrapping Up
  7. Polishing the Game
    Updating the Gnomes Art
    Updating the Physics
    Background
    User Interface
    Invincibility Mode
    Wrapping Up
  8. Final Touches on Gnome's Well

    More Traps and Level Objects
    Particle Effects
    Main Menu
    Audio
    Wrapping Up and Challenges
Part III.  Building a 3D Game: Space Shooter
  9. Building a Space Shooter
    Designing the Game
    Architecture
    Creating the Scene
    Wrapping Up
  10. Input and Flight Control
    Input
    Flight Control
    Wrapping Up
  11. Adding Weapons and Targeting
    Weapons
    Target Reticle
    Wrapping Up
  12. Asteroids and Damage
    Asteroids
    Damage-Dealing and Taking
    Wrapping Up
  13. Audio, Menus, Death, and Explosions!
    Menus
    Game Manager and Death
    Boundaries
    Final Polish
    Wrapping Up
Part IV.  Advanced Features
  14. Lighting and Shaders
    Materials and Shaders
    Global Illumination
    Thinking About Performance
    Wrapping Up
  15. Creating GUIs in Unity
    How GUIs Work in Unity
    Controls
    Events and Raycasts
    Using the Layout System
    Scaling the Canvas
    Transitioning Between Screens
    Wrapping Up
  16. Editor Extensions
    Making a Custom Wizard
    Making a Custom Editor Window
    Making a Custom Property Drawer
    Making a Custom Inspector
    Wrapping Up
  17. Beyond the Editor

    The Unity Services Ecosystem
    Deployment
    Where to Go from Here
Index

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