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軟體工程(實踐者的研究方法英文精編版第8版)/經典原版書庫

  • 作者:(美)羅傑S.普萊斯曼//布魯斯R.馬克西姆
  • 出版社:機械工業
  • ISBN:9787111499312
  • 出版日期:2016/01/01
  • 裝幀:平裝
  • 頁數:579
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內容大鋼
    本書自30多年前第1版問世以來,一直受到軟體工程界的高度重視,對該學科的發展具有深刻影響,成為高等院校電腦、軟體工程及相關專業軟體工程課程的標準教材或重要參考書。它在全面而系統地介紹軟體工程的有關概念、原則、方法和工具方面獲得了廣大讀者的好評。第8版在結構和內容上均有調整、更新和充實,論述了很多人們稱為「21世紀工程學科」的重要主題,強調安全和開發移動應用程序所需要面對的技術挑戰。
    羅傑S.普萊斯曼、布魯斯R.馬克西姆編著的《軟體工程(實踐者的研究方法英文精編版第8版)》基於原書第8版進行改編,保留其中的基本內容,新增部分保留了安全工程的相關內容,而刪除了開發移動應用程序的相關內容。並壓縮或刪除了一些高級內容,從而更加適合作為國內高校電腦、軟體工程及相關專業本科生的軟體工程課程教材。

作者介紹
(美)羅傑S.普萊斯曼//布魯斯R.馬克西姆

目錄
TABLE OF CONTENTS
CHAPTER 1 THE NATURE OF SOFTWARE 1
  1.1 The Nature of Software 3
    1.1.1 De ning Software 4
    1.1.2 Software Application Domains 6
    1.1.3 Legacy Software 7
  1.2 The Changing Nature of Software 9
    1.2.1 WebApps 9
    1.2.2 Mobile Applications 9
    1.2.3 Cloud Computing 10
    1.2.4 Product Line Software 11
  PROBLEMS AND POINTS TO PONDER 12
  FURTHER READINGS AND INFORMATION SOURCES 12
CHAPTER 2 SOFTWARE ENGINEERING 14
  2.1 De ning the Discipline 15
  2.2 The Software Process 16
    2.2.1 The Process Framework 17
    2.2.2 Umbrella Activities 18
    2.2.3 Process Adaptation 18
  2.3 Software Engineering Practice 19
    2.3.1 The Essence of Practice 19
    2.3.2 General Principles 21
  2.4 Software Development Myths 23
  2.5 How It All Starts 26
  PROBLEMS AND POINTS TO PONDER 27
  FURTHER READINGS AND INFORMATION SOURCES 27
  PART ONE THE SOFTWARE PROCESS 29
CHAPTER 3 SOFTWARE PROCESS STRUCTURE 30
  3.1 A Generic Process Model 31
  3.2 De ning a Framework Activity 32
  3.3 Identifying a Task Set 34
  3.4 Process Patterns 35
  PROBLEMS AND POINTS TO PONDER 37
  FURTHER READINGS AND INFORMATION SOURCES 38
CHAPTER 4 PROCESS MODELS 39
  4.1 Prescriptive Process Models 40
    4.1.1 The Waterfall Model 40
    4.1.2 Incremental Process Models 42
    4.1.3 Evolutionary Process Models 44
    4.1.4 Concurrent Models 48
    4.1.5 A Final Word on Evolutionary Processes 50
  4.2 Specialized Process Models 51
    4.2.1 Component-Based Development 52
    4.2.2 The Formal Methods Model 52
    4.2.3 Aspect-Oriented Software Development 53
  4.3 The Uni ed Process 54
    4.3.1 A Brief History 55
    4.3.2 Phases of the Uni ed Process 55
  4.4 Product and Process 57
  PROBLEMS AND POINTS TO PONDER 59

  FURTHER READINGS AND INFORMATION SOURCES 59
CHAPTER 5 AGILE DEVELOPMENT 60
  5.1 What Is Agility? 62
  5.2 Agility and the Cost of Change 62
  5.3 What Is an Agile Process 63?
    5.3.1 Agility Principles 64
    5.3.2 The Politics of Agile Development 65
  5.4 Extreme Programming 66
    5.4.1 The XP Process 66
    5.4.2 Industrial XP 69
  5.5 Other Agile Process Models 71
    5.5.1 Scrum 72
    5.5.2 Dynamic Systems Development Method 73
    5.5.3 Agile Modeling 74
    5.5.4 Agile Uni ed Process 76
  5.6 A Tool Set for the Agile Process 77
  PROBLEMS AND POINTS TO PONDER 78
  FURTHER READINGS AND INFORMATION SOURCES 79
CHAPTER 6 HUMAN ASPECTS OF SOFTWARE ENGINEERING 81
  6.1 Characteristics of a Software Engineer 82
  6.2 The Psychology of Software Engineering 83
  6.3 The Software Team 84
  6.4 Team Structures 86
  6.5 Agile Teams 87
    6.5.1 The Generic Agile Team 87
    6.5.2 The XP Team 88
  6.6 The Impact of Social Media 89
  6.7 Software Engineering Using the Cloud 91
  6.8 Collaboration Tools 92
  6.9 Global Teams 93
  PROBLEMS AND POINTS TO PONDER 94
  FURTHER READINGS AND INFORMATION SOURCES 95
  PART TWO MODELING 97
CHAPTER 7 UNDERSTANDING REQUIREMENTS 98
  7.1 Requirements Engineering 99
  7.2 Establishing the Groundwork 105
    ......
PART THREE QUALITY MANAGEMENT
PART FOUR MANAGING SOFTWARE PROJECTS

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