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電腦組成與設計(硬體軟體介面MIPS版英文版第5版亞洲版)/經典原版書庫

  • 作者:(美)帕特森//亨尼斯
  • 出版社:機械工業
  • ISBN:9787111453161
  • 出版日期:2014/02/01
  • 裝幀:平裝
  • 頁數:704
人民幣:RMB 139 元      售價:
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內容大鋼
    帕特森、亨尼斯所著的《電腦組成與設計(硬體軟體介面MIPS版英文版第5版亞洲版)》這本最暢銷的電腦組成與設計的經典教材經過全面修訂,關注后PCB寸代發生在電腦體系結構領域的革命性變革(從單處理器發展到多核微處理器。從串列發展到並行),並強調了新出現的移動計算和雲計算。為了研討和強調這種重大的變化,《電腦組成與設計(硬體軟體介面MIPS版英文版第5版亞洲版)》更新了許多內容,重點介紹平板電腦、雲體系結構以及ARM(移動計算設備)和x86(雲計算)體系結構。
    因為正確理解現代硬體對於實現好的性能和能效至關重要,所以本版在全書中增加了一個新的實例「Going Faster」,以演示非常有效的優化技術。本版還新增了一個關於電腦體系結構「八大理念」的討論。
    與前幾版一樣,本書採用MIPS處理器來展示電腦硬體技術、彙編語言、電腦算術、流水線、存儲器層次結構以及I/O等基本功能。

作者介紹
(美)帕特森//亨尼斯

目錄
Preface v
About the Author xiii
CHAPTERS
1 Computer Abstractions and Technology 2
1.1 Introduction 3
1.2 Eight Great Ideas in Computer Architecture 11
1.3 Below Your Program 13
1.4 Under the Covers 16
1.5 Technologies for Building Processors and Memory 24
1.6 Performance 28
1.7 The Power Wall 40
1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors 43
1.9 Real Stuff: Benchmarking the Intel Core i7 46
1.10 Fallacies and Pitfalls 49
1.11 Concluding Remarks 52
1.12 Historical Perspective and Further Reading 54
1.13 Exercises 54

2 Instructions: Language of the Computer 60
2.1 Introduction 62
2.2 Operations of the Computer Hardware 63
2.3 Operands of the Computer Hardware 66
2.4 Signed and Unsigned Numbers 73
2.5 Representing Instructions in the Computer 80
2.6 Logical Operations 87
2.7 Instructions for Making Decisions 90
2.8 Supporting Procedures in Computer Hardware 96
2.9 MIPS Addressing for 32-Bit Immediates and Addresses 106
2.10 Parallelism and Instructions: Synchronization 116
2.11 Translating and Starting a Program 118
2.12 A C Sort Example to Put It All Together 126
2.13 Advanced Material: Compiling C 134
2.14 Real Stuff: ARMy7 (32-bit) Instructions 134
2.15 Real Stuff: x86 Instructions 138
2.16 Real Stuff: ARMv8 (64-bit) Instructions 147
2.17 Fallacies and Pitfalls 148
2.18 Concluding Remarks 150
2.19 Historical Perspective and Further Reading 152
2.20 Exercises 153

3 Arithmetic for Computers 164
3.1 Introduction 166
3.2 Addition and Subtraction 166
3.3 Multiplication 171
3.4 Division 177
3.5 Floating Point 184
3.6 Parallelism and Computer Arithmetic: Subword Parallelism 210
3.7 Real Stuff: Streaming SIMD Extensions and Advanced Vector Extensions in x86 212
3.8 Going Faster: Subword Parallelism and Matrix Multiply 213
3.9 Fallacies and Pitfalls 217

3.10 Concluding Remarks 220
3.11 Historical Perspective and Further Reading 224
3.12 Exercises 225

4 The Processor 230
4.1 Introduction 232
4.2 Logic Design Conventions 236
4.3 Building a Datapath 239
4.4 A Simple Implementation Scheme 247
4.5 An Overview ofPipelining 260
4.6 Pipelined Datapath and Control 274
4.7 Data Hazards: Forwarding versus Stalling 291
4.8 Control Hazards 304
4.9 Exceptions 313
4.10 Parallelism via Instructions 320
4.11 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Pipelines 332
4.12 Going Faster: Instruction-Level Parallelism and Matrix Multiply 339
4.13 Advanced Topic: An Introduction to Digital Design Using a Hardware
  Design Language to Describe and Model a Pipeline and More Pipelining
  Illustrations 342
4.14 Fallacies and Pitfalls 343
4.15 CondudingRemarks 344
4.16 Historical Perspective and Further Reading 345
4.17 Exercises 345

5 Large and Fast: Exploiting Memory Hierarchy 360
5.1 Introduction 362
5.2 Memory Technologies 366
5.3 The Basics of Caches 371
5.4 Measuring and Improving Cache Performance 386
5.5 Dependable Memory Hierarchy 406
5.6 Virtual Machines 412
5.7 Virtual Memory 415
5.8 A Common Framework for Memory Hierarchy 442
5.9 Using a Finite-State Machine to Control a Simple Cache 449
5.10 Parallelism and Memory Hierarchies: Cache Coherence 454
5.11 Parallelism and Memory Hierarchy: Redundant Arrays of Inexpensive Disks 458
5.12 Advanced Material: Implementing Cache Controllers 458
5.13 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Memory Hierarchies 459
5.14 Going Faster: Cache Blocking and Matrix Multiply 463
5.15 Fallacies and Pitfalls 466
5.16 GoncludingRemarks 470
5.17 Historical Perspective and Further Reading 471
5.18 Exercises 471

6 Parallel Processors from Client to Cloud 488
6.1 Introduction 490
6.2 The Difficulty of Creating Parallel Processing Programs 492
6.3 SISD, MIMD, SIMD, SPMD, and Vector 497
6.4 Hardware Multithreading 504

6.5 Multicore and Other Shared Memory Multiprocessors 507
6.6 Introduction to Graphics Processing Units 512
6.7 Clusters, Warehouse Scale Computers, and Other Message-Passing Multiprocessors 519
6.8 Introduction to Multiprocessor Network Topologies 524
6.9 Communicating to the Outside World: Cluster Networking 527
6.10 Multiprocessor Benchmarks and Performance Models 528
6.11 Real Stuff: Benchmarking Intel Core i7 versus NVIDIA Tesla GPU 538
6.12 Going Faster: Multiple Processors and Matrix Multiply 543
6.13 Fallacies and Pitfalls 546
6.14 Concluding Remarks 548
6.15 Historical Perspective and Further Reading 551
6.16 Exercises 551

APPENDICES
A Assemblers, Linkers, and the SPiM Simulator A-2
A.1 Introduction A-3
A.2 Assemblers A-IO
A.3 Linkers A-18
A.4 Loading A-19
A.5 Memory Usage A-20
A.6 Procedure Call Convention A-22
A.7 Exceptions and Interrupts A-33
A.8 Input and Output A-38
A.9 SPIM A-40
A.10 MIPS R2000 Assembly Language A-45
A.11 Concluding Remarks A-81
A.12 Exercises A-82

B TH-2 High Performance Computing System B-2
B.1 Introduction B-3
B.2 Compute Node B-3
B.3 The Frontend Processors B-5
B.4 The Interconnect B-6
B.5 The Software Stack B-7
B.6 LINPACK Benchmark Run (HPL) B-7
B.7 Concluding Remarks B-8

F Networks-on-Chip F-2
F.1 Introduction F-3
F.2 Communication Centric Design F-3
F.3 The Design Space Exploration ofNoCs F-5
F.4 Router Micro-architecture F-8
F.5 Performance Metric F-9
F.6 Concluding Remarks F-9
Index I-1

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