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C++程序設計(英文版第3版)/經典原版書庫

  • 作者:(美)梁勇
  • 出版社:機械工業
  • ISBN:9787111425052
  • 出版日期:2013/06/01
  • 裝幀:平裝
  • 頁數:689
人民幣:RMB 79 元      售價:
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內容大鋼
    梁勇編著的《C++程序設計(英文版第3版)》保持了liang博士系列叢書中一貫的標誌性的教與學的哲學:以實例教,由實踐學。通過使用他所提出的已經經過實踐檢驗的「基礎先行」的方法,liang博士在本書中通過大量實例闡明了基本的C++特性,使得學生可以通過實踐來更有效地進行學習。
    在引入面向對象程序設計思想之前,liang博士使用清晰簡明的語言介紹了C++語言的基礎概念和基本的程序設計技術,如循環、逐步求精等。這些概念都是使用簡短且吸引人的實例來進行闡明的。他還在實例研究中給出了一些較大規模的例子,對這些實例,進行了整體的分析討論和詳細的逐行註解。
    《C++程序設計(英文版第3版)》可以幫助學生循序漸進地學習所有必須和重要的基本概念,然後再進入到面向對象程序設計方法的學習,最終掌握構建具有異常處理和輸入輸出功能的有意義的應用程序的方法。貫穿全書的實例和練習都以問題求解為中心,試圖培養學生開發可重用組件並創建實際項目的意識。

作者介紹
(美)梁勇
    梁勇(Y.Darliel Liang)  現為阿姆斯特朗亞特蘭大州立大學電腦科學系教授。之前曾是普度大學電腦科學系副教授,並曾兩次獲得普度大學傑出研究獎。他所編寫的Java教程在美國大學Java課程中採用率極高,同時他還兼任Prentice Hall Java系列叢書的編輯。他是「Java Champion」榮譽得主,並在世界各地給在校學生和程序員做Java語言及技術方面的講座。

目錄
Chapter 1 Introduction to Computers,
Programs, and C++
1.1 introduction
1.2 What is a Computer?
1.3 Programming Languages
1.4 Operating Systems
1.5 History of C++
1.6 A Simple C++ Program
1.7 C++ Program-Development cycle
1.8 Programming Style and Documentation
1.9 Programming Errors
Chapter 2 Elementary Programming
2.1 Introduction
2.2 Writing a Simple Program
2.3 Reading Input from the Keyboard
2.4 Identifiers
2.5 Variables
2.6 Assignment Statements and Assignment Expressions
2.7 Named Constants
2,8 Numeric Data Types and Operations
2.9 Evaluating Expressions and Operator Precedence
2.10 Case Study: Displaying the Current Time
2,11 Augmented Assignment Operators
2.12 Increment and Decrement Operators
2.13 Numeric Type Conversions
2.14 Software Development Process
2.15 Case Study: Counting Monetary Units
2.16 Common Errors
Chapter 3 Selections
3,1 Introduction
3.2 The boo] Data Type
3.3 if Statements
3,4 Two-Way if-else Statements
3,5 Nested if and Multi-Way if-else Statements
3.6 Common Errors and Pitfalls
3.7 Case Study: Computing Body Mass Index
3.8 Case Study: Computing Taxes
3.9 Generating Random Numbers
3.10 Logical Operators
3.11 Case Study: Determining Leap Year
3.12 Case Study: Lottery
3.13 switch Statements
3.14 Conditional Expressions
3.15 Operator Precedence and Associativity
3.16 Debugging
Chapter 4 Mathematical Functions,
Characters, and Strings
4.1 Introduction
4.2 Mathematical Functions
4.3 Character Data Type and Operations

4.4 Case Study: Generating Random Characters
4.5 Case Study: Guessing Birthdays
4.6 Character Functions
4.7 Case Study: Converting a Hexadecimal Digit to a Decimal Value
4.8 The string Type
4.9 Case Study: Revising the Lottery Program Using Strings
4.10 Formatting Console Output
4.11 Simple File Input and Output
Chapter 5 Loops
5.1 Introduction
5.2 The while Loop
5.3 The do-while Loop
5.4 The for Loop
5.5 Which Loop to Use?
5.6 Nested Loops
5.7 Minimizing Numeric Errors
5.8 Case Studies
5.9 Keywords break and continue
5.10 Case Study: Checking Palindromes
5.11 Case Study: Displaying Prime Numbers
Chapter 6 Functions
6.1 Introduction
6.2 Defining a Function
6.3 Calling a Function
6.4 void Functions
6.5 Passing Arguments by Value
6.6 Modularizing Code
6.7 Overloading Functions
6.8 Function Prototypes
6.9 Default Arguments
6.10 Inline Functions
6.11 Local, Global, and Static Local Variables
6.12 Passing Arguments by Reference
6.13 Constant Reference Parameters
6.14 Case Study: Converting Hexadecimals to Decimals
6.15 Function Abstraction and Stepwise Refinement
Chapter 7 Single-Dimensional Arrays and C-Strings
7.1 Introduction
7.2 Array Basics
7.3 Problem: Lotto Numbers.
7.4 Problem: Deck of Cards
7.5 Passing Arrays to Functions
7.6 Preventing Changes of Array Arguments in Functions
7.7 Returning Arrays from Functions
7.8 Problem: Counting the Occurrences of Each Letter
7.9 Searching Arrays
7.10 Sorting Arrays
7.11 C-Strings
Chapter 8 Multidimensional Arrays
8.1 Introduction

8.2 Declaring Two-Dimensional Arrays
8.3 Processing Two-Dimensional Arrays
8.4 Passing Two-Dimensional Arrays to Functions
8.5 Problem: Grading a Multiple-Choice Test
8.6 Problem: Finding a Closest Pair
8.7 Problem: Sudoku
8.8 Multidimensional Arrays
Chapter 9 Objects and Classes
9.1 Introduction
9.2 Defining Classes for Objects
9.3 Example: Defining Classes and Creating Objects
9.4 Constructors
9.5 Constructing and Using Objects
9.6 Separating Class Definition from Implementation
9.1 Preventing Multiple Inclusions
9.8 Inline Functions in Classes
9.9 Data Field Encapsulation
9.10 The Scope of Variables
9.11 Class Abstraction and Encapsulation
Chapter 10 Object-Oriented Thinking
10.1 Introduction
10.2 The string Class
10.3 Passing Objects to Functions
10.4 Array of Objects
10.5 Instance and Static Members
10.6 Constant Member Functions
I0.7 Thinking in Objects
10.8 Object Composition
10.9 Case Study: The StackOfIntegers Class
10.10 Class Design Guidelines
Chapter H Pointers and Dynamic
Memory Management
11.1 Introduction
11.2 Pointer Basics
11.3 Defining Synonymous Types Using the typedef Keyword
11.4 Using const with Pointers
11.5 Arrays and Pointers
11.6 Passing Pointer Arguments in a Function Call
11.7 Returning a Pointer from Functions
11.8 Useful Array Functions
11.9 Dynamic Persistent Memory Allocation
1.10 Creating and Accessing Dynamic Objects
1.11 The this Pointer
1.12 Destructors
1.13 Case Study: The Course Class
1.14 Copy Constructors
1.15 Customizing Copy Constructors
Chapter 12 Templates, Vectors, and Stacks
12.1 Introduction
12.2 Templates Basics

12.3 Example: A Generic Sort
12.4 Class Templates
12.5 Improving the Stack Class
12.6 The C++ vector Class
12.7 Replacing Arrays Using the vector Class
12.8 Case Study: Evaluating Expressions
Chapter 13 File Input and Output
13.1 Introduction
13.2 Text I/O
13.3 Formatting Output
13.4 Functions: getline, get, and put
13.5 fstream and File Open Modes
13.6 Testing Stream States
13.7 Binary IIO
13.8 Random Access File
13.9 Updating Files
Chapter 14 Operator Overloading
14.1 Introduction
14.2 The Rational Class
14.3 Operator Functions
14.4 Overloading the Subscript Operator []
14.5 Overloading Augmented Assignment Operators
14.6 Overloading the Unary Operators
14.7 Overloading the ++ and -- Operators
14.8 friend Functions and friend Classes
14.9 Overloading the << and >> Operators
14.10 Automatic Type Conversions
14.11 Defining Nonmember Functions for Overloading Operators
14.12 The Rational Class with Overloaded Function Operators
14.13 Overloading the = Operators
Chapter 15 Inheritance and Polymorphism
15.1 Introduction
15.2 Base Classes and Derived Classes
15.3 Generic Programming
15.4 Constructors and Destructors
15.5 Redefining Functions
15.6 Polymorphism
15.7 Virtual Functions and Dynamic Binding
15.8 The protected Keyword
15.9 Abstract Classes and Pure Virtual Functions
15.10 Casting: stati ccast versus dynami c_cast
Chapter 16 Exception Handling
16.1 Introduction
16.2 Exception-Handling Overview
16.3 Exception-Handling Advantages
16.4 Exception Classes
16.5 Custom Exception Classes
16.6 Multiple Catches
16.7 Exception Propagation
16.8 Rethrowing Exceptions

16.9 Exception Specification
16.10 When'to Use Exceptions
Chapter 17 Recursion.
17.1 Introduction
17.2 Example: Factorials
17.3 Case Study: Fibonacci Numbers
17.4 Problem Solving Using Recursion
17.5 Recursive Helper Functions
17.6 Towers of Hanoi
17.7 Eight Queens
17.8 Recursion versus Iteration
17.9 Tail Recursion
The following bonus chapters are on the book's Companion Website at
www.pearsonhighered.com/liang.
Chapter 18 Devdoping Efficient Algorithms
Chapter 19 Sorting
Chapter 20 Linked Lists, Queues, and Priority Queues
Chapter 21 Binary Search Trees
Chapter 22 STL Containers
Chapter 23 STL Algorithms
Chapter 24 Graphs and Applications
Chapter 25 Weighted Graphs and Applications
Chapter 26 AVL Trees and Splay Trees
APPENDIXES
Appendix A C++ Keywords
Appendix B The ASCII Character Set
Appendix C Operator Precedence Chart
Appendix D Number Systems
Appendix E Bitwise Operations
INDEX
CREDIT

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